It's impossible to overstate just how pervasive fear is in Siege. When the enemy can fire through walls and kill you from anywhere, it pays to be paranoid. To that, Siege adds an elegant dance of constant doorway-and-room checking that punctuates the game's sporadic firefights. The Rainbow Six series has always been tactical, driven by delicate plans and surgical strikes. Previous Rainbow Six games were similar (Tom Clancy's gaming brand is pretty consistent as far as morbidity is concerned), but Siege mixes in so many unusual ways to attack through walls and around corners that make vulnerability an overarching theme. Like Dark Souls and other hyper-lethal games, Rainbow Six Siege encourages an extreme level of caution at all times. In the heat of an assault, this leads to a series of gameplay beats orchestrated by fear.
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